1. Who is responsible
Scoutr.gg is operated by Manuel Pérez, an individual based in Spain, who is the data controller for the personal data described here. Contact: support@scoutr.gg.
2. What we collect
- Account data. When you sign in with Google we receive your email address and a user identifier. Your Google avatar is shown in the app while you are signed in but is not stored on our servers.
- Gameplay data. While you play with the companion running, the app sends live game state (champions, scores, objectives, positions and similar) to our cloud coach to generate coaching. Summaries and archives of all your games (every game is recorded, coached or not) are stored so your dashboard can show them. The app also sends a one-way fingerprint of the internal identifier of the Riot account you are playing on, during champ select and when a game starts. That internal identifier is not sent. We use the fingerprint to notice when one Riot account is used from several Scoutr.gg accounts; to give each Riot account one Free plan allowance (a third or later Scoutr.gg account on the same Riot account gets no free coached games); and to coach one game at a time per Scoutr.gg account and a limited number of Riot accounts per Scoutr.gg account in each usage cycle.
- Your PC and your League account. The app stores its version and your Windows version; your display and window settings (window mode, game window and overlay size, display scaling); the League client's language and the Windows display language; your ranked tier; and how many times the app was opened. With diagnostics on, it also stores the Windows region setting, your time zone, the names of your processor and graphics card, and your memory size. These values are saved with the record of each game they were read in, for as long as that record is kept. The latest values are also kept on your account while it exists and are replaced as new games arrive. Turning diagnostics off removes the diagnostics-only values from your account at your next game; records of earlier games are not changed.
- Crash reports and diagnostics. Crash reports and basic diagnostics are collected via Sentry to keep the app working. This is on by default during the alpha; you can opt out at any time in the app settings, and the choice is also shown during setup. File paths and usernames are scrubbed on your machine before sending, and your computer's name is not sent. A crash report carries your Scoutr.gg account ID (not your email address), your plan, and the ID, region and queue type of your latest game, so we can tell how many people a problem affects and find that game's log. When diagnostics are on, the app also uploads its own log for each game you play (what the companion did, which settings it ran with, and the game events it saw; this can include the Riot IDs of players in your game) so we can fix problems you never had to report. These logs are stored privately and are not scrubbed. Each game's upload also includes up to about 70 small images of the in-game minimap (champion icons, plus up to 10 whole-minimap images). We use them only to measure and improve champion detection; we review them ourselves, with AI tools helping to label which champion is shown. They are kept in the same private storage for about 3 months. Any working copies we make for labelling are deleted within about 3 months too, or sooner on request.
- Website visits and downloads. To understand how people find us, scoutr.gg measures page views with a self-hosted analytics tool that sets no cookies and does not follow you across other sites. We send the address of the page without its query (only campaign tags such as utm_source are kept) and, at most, the site you came from, not its full address, so Riot IDs and search terms in a page address are not sent to it. We also remember, on your device, the source that first brought you to the site (for example a link or a referring site) and attach it to your account when you sign in, so we can tell which channels bring in players. We count clicks on the download button anonymously, without a user identifier. Web servers and cloud services log request details such as your IP address for a limited time, as with any online service.
- Payments. Purchases are processed by Paddle, our merchant of record. We receive your subscription status; we never see or store your card details.
- Scout lookups. The scout page queries publicly available game data for the Riot ID you enter. We do not build profiles of scouted players.
- Support. If you report a problem, we receive the note and diagnostic logs you choose to send.
3. Why we process it
To provide the service you signed up for (coaching, dashboard, purchases), to fix crashes and improve reliability (diagnostics are on by default during the alpha, with an in-app opt-out), to prevent abuse of the free plan and of paid plans, and to meet legal obligations. We do not sell personal data and we do not run advertising trackers.
4. Who processes it for us
These providers process data on our behalf:
- Google Cloud / Firebase: hosting, authentication, and storage.
- Anthropic: the AI provider that generates coaching from the game state we send it.
- Sentry: crash reporting (with your consent).
- Paddle: payments, as merchant of record.
- Akamai (Linode): hosts our self-hosted website analytics.
5. Retention
Account data and coached-game history are kept while your account exists and deleted on request. Crash reports are kept for a limited period by Sentry. Diagnostic service logs (including the game state sent to the AI coach and the coaching it produced) are kept for a limited period for debugging and then deleted automatically. Per-game companion logs are deleted after about three months.
6. Your rights
Under the GDPR you can request access, rectification, erasure, restriction, portability, or object to processing. Email support@scoutr.gg and we will respond. You can also lodge a complaint with the Spanish supervisory authority (AEPD, aepd.es) or your local authority.
7. Cookies and local storage
The site and app use local storage and authentication cookies for your session, UI preferences and the source that first brought you to the site (see section 2). There are no advertising or cross-site tracking cookies.
8. Children
Scoutr.gg is intended for users aged 16 and over and is not directed at children under 16 (see our Terms of Service). We do not knowingly collect personal data from children under 16. If you believe a child under 16 has provided us personal data, contact us and we will delete it.
9. Changes
We may update this policy; the date above always reflects the current version, and material changes will be announced on the site or in the app.